Having killed the “chef” I continued to guard the door while my companions searched the room for evidenceof the raiders, prisoners, or stolen goods.
That task complete, we proceeded into the hall, first checking the rockfall at the end of the facing corridor. Once the rest were done exploring the pile of rocks, we moved out to the north, following the last obvious route. The hall ended in a door, which woodsy moved forward to investigate. He listened and said he heard four voices from the other side. I took the opportunity to make an entrance. I kicked in the door and revealed a hobgoblin and four goblins. I moved into position and waited. The elvish girl did something with her hands and all the beasties started to glow. Woodsy shot and missed, the mage shot a glowing bolt out of his finger tips and slammed it into the scrawny looking robed one. I use the distraction to whack one on the head, making its eyes cross, but the tough little bugger kept swinging.
The elf girl flailed ineffectually while Woodsy shot and killed the robed one. The mage boy backed off, probably doing something strategic and mystical. The hob barked something and slipped out of the room. The dazed goblin in front of me swung and missed, as did all of his comrades. I finish off the little tyke while the elf girl continues to distract hers. Woodsy shoots and feathers another, not dropping him this time, while the mage circled around, like I said strategic and mystical. My armor and the elf girl’s flailing were doing their trick, as the last two goblins missed us, but they quickly paid for their ineptitude as I killed one and the mage the other, the elf girl continuing to flail about wildly.
Our remaining foes dispatched, I pushed aside the tapestry to reveal an alcove, a ladder and a trap door above. I stood guard whilst my team searched for clues. The result of their effrots were coin, a book and some maps. That done I climbed the ladder, dagger in my teeth, ready to meet my end to a foul goblin trap. I encountered some resistance in lifting the door, but Kord was with me and I heaved a mighty heave, loosing the vial set in ambush for us. The flask fell dousing my companions in noxious liquid, which I avoided due to my height above the floor.
The mage sent his bird to scout while the they ascended the ladder to the fresh air above. The elf girl and woodsy found the hob’s trail leading off to the distance. We took off after him, the bird spotting him from afar. We followed for an hour right up to the edge of a ruined abbey. We decided it was time to return to the Earl to report. We returned to the road andtraveledback to the Earl’s court, arriving in a few days. We reported back to the Senechal and were gifted with a few healing potions. We refreshed our stocks of supplies, now low from travel,receivedour wages and were left to our own devices while the Earl’s men studied the fruits of our labors.
Woodsy began to inquire with some shady fellows while I donated my earnings to the temple. Best to keep an eye on woodsy.
The Senechal sent a party out to study the caves and recover the goods. the result of all that analysis led him to send us to investigate the abbey. He seemed much more tense then before, best to keep an eye on the Senechal. Oh and he did not give our map back, not to self, get some map making supplies so we can give them copies.
We headed back out, good to be back on the road, fighting evil and such. We returned to the den, following the cart tracks, the vile creature’s lair now picked clean by the Earl’s men, a strangesymmetryin that. We re-investigate the rock fall, still finding nothing. We repeated our path thru the trap door and into the woods back to the abbey. We sat and watched a day and a night observing thecomingsand goings. Eventually we approached and I promptly fell in a pit, Woodsy pulled me out.
The court of the abbey was decorated with an old style font (Helvecata?) filled with water. Across the columned yard was a wall with a door. I guarded the door while my team searched the strange fountain (maybe Goudy). That task complete I opened the door to a camp site and five feasting rats. The elf girl addressed the rats and they told her that some “smelly ones” left food when they left thu the opposite door. We left some food in the court yard and swapped places with the rats. I guarded the opposite door while my party searched the camp site.
When they finished I opened the door to six skeletons. I promptly shut the door. We armed ourselves with water from the font and readied ourselves back at the door. When I opened the elf girl and I threw and missed while woodsy and the mage threw and hit. It turned out oursuspicionswere correct and the water was indeed holy as the skeletons began to smoke where hit with the fluid. I waded in, weaving a complex defense, the elf girl does the same, the mage waited and Woodsy shot and missed. In return one hit me the rest missed.
I swung and crushed one, the elf girl did the glowing thing again. The mage pulled his book from his pack, he must have been bored. Woodsy shot one and dropped it. In return one hit me the others missed. I responded with a massive blow, crumbling it to dust. The rest was noise and fury till I tagged another one. There was more flailing till I crushed the last of the skeletons.
With the undead back to dust we explored thecemetery. We found a 10 foot gate witha new lock decorated with a skull and crossbones indicating a grave yard for plaguevictims. Woodsy opened the lock.
Session03(To be continued)